


Rings can be: green, yellow, or light-blue. If a player dies after going through a ring and they did not go through another checkpoint, the points they had obtained will be taken away, and they will have to fly through the ring again. Depending on the color of the ring, a certain number of points will be awarded to a player as they fly through it. The "score attack" setting has players competing to get as many points as possible, by flying through different colored rings. If a player does not make it to the finish line in time, they will be labelled as DNF (did not finish) when the times of each player are used to determine the winner. Once a player finishes, there will be a certain amount of time left for the other players to get to the finish line. Dying makes one loose time, so one should try to avoid hitting any obstacles or prevent themselves from plummeting to the ground. Shortcuts are also tight areas that save time, but they can be very difficult to safely traverse. However, one's speed will decrease if they cut turns. Cutting corners and taking shortcuts will help save time. In order to save time, one can use a couple of tactics to their advantage. At the very bottom of the screen, there is an outline showing one the start and finish line, as well as how far each player is from the finish line. While playing this type of race, there is a clock in the top right corner with a speedometer underneath, indicating how fast a player is flying (in meters per second). The "time attack" setting is a race against other players and the clock, so speed is the key to winning this game. Checkpoints appear as two powered Beacons.Updrafts (wind tunnels) appear as light gray, smoke pillars that will lift a player up to a higher altitude, extending their glide duration.Yellow speed boosts will increase a player's speed by a little bit, but orange speed boosts will increase a player's speed a lot more than yellow boosts. These can be found in two different colours indicating how much they will increase a player's speed. These will increase a player's speed when they fly through. Speed boosts (thermospeed boosts) appear as four arrows.The glide mini game has some unique features that players can use to their advantage during a race. The winner of the game is determined after three rounds are finished, and the fastest times, or the highest scores of each player, are compared with the other players' times or scores. A player can touch the wall or ceiling 3 times(once per ), but if a player ends up touching the ground, they will instantly die and respawn at the last checkpoint they reached. Score attack, on the other hand, is a race to get the most points, by going through different colored rings.

Time attack is a race to the finish in the shortest time possible. There are two types of races in glide: "time attack" and "score attack". Each player is given an Elytra, which is used as the means of getting to the finish line. The glide mini game involves racing against other Players, or solo.
